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<yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> On 23.08.2015 04:56, clipka wrote:
>
>> If you're not happy with the look of the scene, indeed use "srgb"
>> instead of "rgb" to combat washed-out colours, and tweak the lighting
to
>> combat overly bright scenes (if that's still an issue then); also, yo
u
>> may want to reduce some materials' "ambient" settings or reduce
>> "ambient_light" (or use radiosity instead, which is a better idea
>> anyway).
>
> Whatever values I tried for "s", I got completely weird hues - a green
> "grass" texture changed to dark blue or magenta!
>
srgb is a 3_Term_Vector
--
-Nekar Xenos-
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