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On Wed, 15 May 2013 11:05:17 +0200, Sean Day <s.d### [at] uel ac uk> wrote:
> Nekar Xenos wrote:
>> On Mon, 13 May 2013 09:40:23 +0200, s.day <s.d### [at] uel ac uk> wrote:
>>
>>
>>> Great idea, have you tried making the blobs thinner in the x scale or
>>> longer in
>>> the y to make it look more like a brush stroke?
>>
>> Yes, I am busy with something like that. I keep tracing more blobs in
>> the specified direction plus a bit of randomness, but at the moment it
>> tends to look like a scene from The Thing
>> =8'S
>>
>>> This has given me a good idea for my moss placement, the shape of each
>>> clump of
>>> moss was a bit square for my liking (as I just used trace over a
>>> rectangular
>>> area), didn't think about using an image to place the moss. I will
>>> give that a
>>> go.
>>
>> How about an L-system with random branches?
>> I've never had much success with L-Systems though.
>>
>
> I think an L-system would work well for growing the moss plants
> themselves not so sure about using it for positioning them on the rocks
> though. Still could be worth investigating.
If you declare the points of the L-System branches, then you could use
those points as a starting position for trace() and use a direction vector
in the direction of the rock (related to the L-System).
--
-Nekar Xenos-
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