POV-Ray : Newsgroups : povray.binaries.images : Artists - 3d painting (WIP) : Re: Artists - 3d painting (WIP) Server Time
23 Feb 2025 01:32:46 EST (-0500)
  Re: Artists - 3d painting (WIP)  
From: Nekar Xenos
Date: 15 May 2013 12:27:36
Message: <op.ww4vz9zcufxv4h@xena>
On Wed, 15 May 2013 11:05:17 +0200, Sean Day <s.d### [at] uelacuk> wrote:

> Nekar Xenos wrote:
>> On Mon, 13 May 2013 09:40:23 +0200, s.day <s.d### [at] uelacuk> wrote:
>>
>>
>>> Great idea, have you tried making the blobs thinner in the x scale or
>>> longer in
>>> the y to make it look more like a brush stroke?
>>
>> Yes, I am busy with something like that. I keep tracing more blobs in
>> the specified direction plus a bit of randomness, but at the moment it
>> tends to look like a scene from The Thing
>> =8'S
>>
>>> This has given me a good idea for my moss placement, the shape of each
>>> clump of
>>> moss was a bit square for my liking (as I just used trace over a
>>> rectangular
>>> area), didn't think about using an image to place the moss. I will
>>> give that a
>>> go.
>>
>> How about an L-system with random branches?
>> I've never had much success with L-Systems though.
>>
>
> I think an L-system would work well for growing the moss plants  
> themselves not so sure about using it for positioning them on the rocks  
> though. Still could be worth investigating.

If you declare the points of the L-System branches, then you could use  
those points as a starting position for trace() and use a direction vector  
in the direction of the rock (related to the L-System).

-- 
-Nekar Xenos-


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.