I am working on making the paint macro able to use eval_pigment() instead
of declaring a colour beforehand. Now I am able to render a complete scene
this way. I first make a normal render of the scene without paint. Then I
#declare that image as an image map on a z-plane so that it fits nicely in
front of the scene, using it only to trace the colours. then I use the
same direction vector to trace onto the scene and this is what I got.
Comments and suggestions welcome.
--
-Nekar Xenos-
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