POV-Ray : Newsgroups : povray.general : Povray Real Camera Simulation : Re: Povray Real Camera Simulation Server Time
26 Nov 2024 09:23:17 EST (-0500)
  Re: Povray Real Camera Simulation  
From: Nekar Xenos
Date: 14 Feb 2011 03:25:51
Message: <op.vqvwc4e3ufxv4h@go-dynamite>
On Sun, 13 Feb 2011 18:36:12 +0200, handos <han### [at] gmailcom> wrote:

> Hi everyone,
>
> I want to create a realistic looking image with all the camera artefacts
> introduced into it e.g. noise, vignetting, bayer demosaicing,  
> anti-aliasing. And
> I'd like to add the noise in proportion to the number of photons hitting  
> the
> pixel. This is to simulate exposure tuned images that is the noise at the
> high-frame rate images should be more than the noise at low-frame rate  
> images.
> Is it possible to do it using povray without too much time expense?
>
> While anti-aliasing can be done using the +A option but in my case it  
> takes
> enormous amount of time because the scene is really complex. The other  
> option is
> to create a super resolution image and then downsample it, but are there  
> any
> other better ways to do it?
>
> I'm totally clueless about vignetting and bayer demosaicing. Is it  
> possible with
> povray?
>
> It would be really helpful if someone can help me with generating these
> realistic looking povray images with real camera artefacts!
>
> Thanks for your patience.
>
>

MC Pov does a great job of camera noise and it renders more realistic than  
the normal Pov-Ray
http://fidos.pagesperso-orange.fr/MCPov/MCPov.html

-- 
-Nekar Xenos-


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