POV-Ray : Newsgroups : povray.general : Blob count limit? Seriously? : Re: Blob count limit? Seriously? Server Time
29 Jul 2024 16:27:40 EDT (-0400)
  Re: Blob count limit? Seriously?  
From: [GDS|Entropy]
Date: 26 Dec 2010 18:48:28
Message: <op.vochq0ge0819q0@gdsentropy.nc.rr.com>
Is this something we could be allowed to set via ini file?
Could the limit be increased?
Was there a specific reason for a 1mil limit, or was it arbitrary?

It would be nice for these things to be constrained only by the amount of  
available memory.

That limit really puts a hamper on what I am doing...

On Sun, 26 Dec 2010 18:42:42 -0500, Chris Cason  
<del### [at] deletethistoopovrayorg> wrote:

> On 27/12/2010 10:29, [GDS|Entropy] wrote:
>> Is this limit in 3.7? If so, WHY?
>
> Why not? There has to be a limit somewhere. One million components is  
> that
> limit. Which is no different than 3.6. Or 3.5. Or even 3.1 for that  
> matter.
>
>>
>>>>>>>> Parse Error: There are more than 1000000 components in a  
>>>>>>>> blob.<<<<<<
>> Total Scene Processing Times
>>    Parse Time:    0 hours  0 minutes  0 seconds (0 seconds)
>>    Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
>>    Cloth Time:    0 hours  0 minutes  0 seconds (0 seconds)
>>    Mechsim Time:  0 hours  0 minutes  0 seconds (0 seconds)
>>    Render Time:   0 hours  2 minutes 49 seconds (169 seconds)
>>    Postpr. Time:  0 hours  0 minutes  0 seconds (0 seconds)
>>    Total Time:    0 hours  2 minutes 49 seconds (169 seconds)
>> CPU time used: kernel 0.47 seconds, user 138.11 seconds, total 138.58
>> seconds
>>
>> POV-Ray finished
>>
>


-- 
Ian McDonald
Lean Agile .NET 4.0/MVC
Senior Application Architect,
Developer and Security Analyst


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