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Is this something we could be allowed to set via ini file?
Could the limit be increased?
Was there a specific reason for a 1mil limit, or was it arbitrary?
It would be nice for these things to be constrained only by the amount of
available memory.
That limit really puts a hamper on what I am doing...
On Sun, 26 Dec 2010 18:42:42 -0500, Chris Cason
<del### [at] deletethistoopovrayorg> wrote:
> On 27/12/2010 10:29, [GDS|Entropy] wrote:
>> Is this limit in 3.7? If so, WHY?
>
> Why not? There has to be a limit somewhere. One million components is
> that
> limit. Which is no different than 3.6. Or 3.5. Or even 3.1 for that
> matter.
>
>>
>>>>>>>> Parse Error: There are more than 1000000 components in a
>>>>>>>> blob.<<<<<<
>> Total Scene Processing Times
>> Parse Time: 0 hours 0 minutes 0 seconds (0 seconds)
>> Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
>> Cloth Time: 0 hours 0 minutes 0 seconds (0 seconds)
>> Mechsim Time: 0 hours 0 minutes 0 seconds (0 seconds)
>> Render Time: 0 hours 2 minutes 49 seconds (169 seconds)
>> Postpr. Time: 0 hours 0 minutes 0 seconds (0 seconds)
>> Total Time: 0 hours 2 minutes 49 seconds (169 seconds)
>> CPU time used: kernel 0.47 seconds, user 138.11 seconds, total 138.58
>> seconds
>>
>> POV-Ray finished
>>
>
--
Ian McDonald
Lean Agile .NET 4.0/MVC
Senior Application Architect,
Developer and Security Analyst
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