Single icicle with air bubbles, rendered in 4.5min.
I do not know what to think about this prototype yet.
I am happy with the irregular shapes formed by the bubbles, but not
completely satisfied with the distribution.
Real icicles are formed in layers, which I could do by (I think) a method
similar to the way I test if the air bubbles are "inside" the icicle
object.
Right now I construct a sphere based approximation of the icicle and test
against that to determine if the air bubbles are "inside" the real icicle
object. I suppose if I executed a recursive orbiting trace() of that
object, placing air bubbles as well as perhaps *slightly* varying the IOR
of each layer, I might be able to emulate something like what you see at
the following link:
http://www.physics.utoronto.ca/~smorris/edl/icicleripples/icicleripples.html
Any thoughts?
Branching as seen in the following link is next:
http://farm4.static.flickr.com/3475/3238212338_9245029bf5.jpg?v=0
--
Ian McDonald
Lean Agile .NET 4.0/MVC
Senior Application Architect,
Developer and Security Analyst
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