POV-Ray : Newsgroups : povray.general : [Announce: Image2Color_map] x86 CTP Pre-Alpha Available. : [Announce: Image2Color_map] x86 CTP Pre-Alpha Available. Server Time
29 Jul 2024 16:24:01 EDT (-0400)
  [Announce: Image2Color_map] x86 CTP Pre-Alpha Available.  
From: [GDS|Entropy]
Date: 10 Jan 2011 22:51:34
Message: <op.vo4kz7me0819q0@gdsentropy.nc.rr.com>
Greetings,

p.g is ok for this I trust, given the amount of other Announce posts here.  
If I am incorrect tell me (politely) the correct location, and all such  
posts from this point will be directed properly.

I am not ready to post this utility to p.b.u, but wish to release  
something, so a link here is what I will give. Requires .NET 4.0 Framework.
http://www.gds-entropy.com/Image2Color_Map.zip (compiled for x86 so the  
most people can use it with the least effort; x64 on first beta) I have  
250gb/mo on this server, so I will allow this link to work for one week,  
and thats it.

This has known bugs, but doesn't barf under normal circumstances. You  
cannot currently choose the output directory (defaults to C:\) or file  
name (I have been busy with parts of the application which interest me  
more). There are known cross-thread issues which prevent reporting of  
progress and current operation for some (3) methods (despite having  
cross-thread communication delegates, invokers and activators in place).  
Cancel thread hasn't really been implemented yet, and I have not  
regression or unit tested anything. I am not being paid...so don't  
judge... But...BUT..you can still do neat stuff with this. I will fully  
rewrite this before a serious release. The UI is also hammered dog-crap,  
so you are on your own with this (sorry, no help file)...its just a CTP  
Pre-Alpha, so people can mess with it and give feedback, such that my  
efforts will be directed more effectively toward the common will.

Things which are currently in (or planned for) development, and are not  
present in this release:
1) Full implementation of warp
2) density_map, texture_map, material_map
3) integrated pov-ray preview
4) custom preview scene SDL input
5) pov SDL input for
6) full implementation of rand.inc in c#
7) MathML interpreter
8) better parameterization of variables so they may be easily modified
9) integrated texture editor
10) blend_map as macro
11) sane and reusable XML output. I haven't updated this, so do not select  
it. Don't.
12) SRGB, SRGBT, SRGBF, SRGBFT
13) full implementation of blend_map[item value OPERATOR_ENUMERATION  
function_enumeration(DYNAMIC_VALUE)]
14) lots of other things planned, code in various stages of  
completion...effort dedicated to implementation of planned features is  
directly related to interest expressed in this tool. If no one finds this  
of use then I will not waste my time in further development unless I need  
a particular thing. It already does enough to suit my initial requirement.

If you like this, and want development to continue, let me  
know...otherwise it dies, as I have *many* more projects which I am  
working on, and wish to waste not even a bit of my time.
If someone else wants to take it over or port to something else, I can  
convert to Java or C++. Might work on Mono. Maybe.

-- 
Ian McDonald
Lean Agile .NET 4.0/MVC
Senior Application Architect,
Developer and Security Analyst


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