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Hmm....interesting. Related or not, I will be adjusting that value. I do
want realistic ice, as much as possible. Thanks for the tip!
Ian
On Fri, 17 Dec 2010 22:59:22 -0500, Alain <aze### [at] qwerty org> wrote:
>> Currently I have a render going for over 1 day, only 30% done and it
>> looks like this might take a very long time.
>> Is there anything I have done just plain incorrectly to cause this
>> texture to be so slow, or is it simply the very nature of this textur
e?
>> Any thoughts would be appreciated.
>>
>> I am applying it to that snownut test object as a whole.
>>
>> This is the slope texture I use for the high quality snow/ice. Here i
s
>> the full usage:
>>
>> slopeSnowTex(-1,0.9)
>>
>> texture {
>> SnowTex0
>> }
>> interior {
>> fade_distance 2
>> fade_power 3
>> ior 1.45
>> caustics 1.0
>> }
>>
> Maybe not related, but an interior with fade_power 3?
> fade_power 2 is realistic for light fading from a light_source through
a
> volume.
> Through some material, you should use fade_power 1 or fade_power 1001
to
> use exponential fading.
> fade_power is unrealistic in any situation, unless you appen to live i
n
> a 4D+time world.
>
>
>
> Alain
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