POV-Ray : Newsgroups : povray.binaries.images : Snow/Icicle macro test: Ice : Re: Snow/Icicle macro test: Ice Server Time
2 Nov 2024 12:22:25 EDT (-0400)
  Re: Snow/Icicle macro test: Ice  
From: [GDS|Entropy]
Date: 15 Dec 2010 18:04:44
Message: <op.vnr2d3rn0819q0@gdsentropy.nc.rr.com>
I will be more than happy to oblige; there are test images up for them  

 from roughly 1 year ago, showing the last place I left them. Just searc
h  

for my handle in p.b.i.
There are but a few more things I wish to do with the snow and ice macro
s  

before I move on to improving the corrosion and vine/moss set, but if yo
u  

would like, I can send you a pre-alpha of the ones you would like. Perha
ps  

you will see improvements that I have not, and I could sure use some alp
ha  

testing. Feel free to e-mail me: HY = -, AT = @, DT = .

I usually only work in pov from 0ct-Mar of any given year.

Once I get this macro pack complete I intend to release it completely in
to  

the hands of the pov team/pov community, as far as rights and usage goes
.  

If they decide to include it in 3.7, cool. If not, cool. After all, I am
  

not so very important. ;)

My next projects, some concurrent, will be Christmas string lights, icic
le  

lights, net lights, continued adaptation of the standard pov-ray texture
s  

to work properly with radiosity (should be done soon), and the whopper o
f  

them all, adaptive implicit surface tessellation (this will be the most 
 

fun!).

Ian

On Tue, 14 Dec 2010 20:52:15 -0500, Dre <and### [at] gmailcom> wrote
:

> [GDS|Entropy] wrote:
>> Yup :) That is exactly the effect I am going for with that texture.
>>
>> The great part is that this works on even very complex objects
>> relatively quickly, granting the user a *lot* of control over the out
put
>> with
>> relatively few parameters, which I intend to reduce to the bare
>> minimum. See below:
>>
>> //#macro
>> snowTest(ctr,vectorArray,testVector,testObject,radVal,strVal,useTextu
re,useInterior,icicleSegs,icicleProbability)
>> #declare st0 =
>> snowTest(Sp,randVectArray,<0,12,0>,objA,0.5,1,false,false,12,2.5*0.5)
;
>>
>> Another very cool thing is that my corrosion, vine and moss macros
>> use the same core...so for every optimization made to this macro set,
 a
>> corollary improvement is made to the others as well...muahahaha!
>>
>> Release of an initial version of all four is so close I can taste it!

>> :D
>> Ian
>>
>> On Tue, 14 Dec 2010 19:50:19 -0500, Alain <aze### [at] qwertyorg> wrote:
>>

>>>> Here is another test, this time using the plain Ice texture.
>>>>
>>>>
>>>
>>>> Ian
>>>>
>>>
>>> Your doughnut was hit by some freezing rain... ;)
>>>
>>> Alain
>>
>>
>> --
>> Using Opera's revolutionary email client: http://www.opera.com/mail/
>
> Nice work!
>
> I'm very interested in checking out your vine and moss macros, probabl
y  

> the
> corrosion one as well.  I seem to be heavily into poving plants and
> vegetation atm.  Moss would be a very nice addition!
>
> Cheers Dre
>
>


-- 

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