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Yup :) That is exactly the effect I am going for with that texture.
The great part is that this works on even very complex objects relativel
y
quickly, granting the user a *lot* of control over the output with
relatively few parameters, which I intend to reduce to the bare minimum.
See below:
//#macro
snowTest(ctr,vectorArray,testVector,testObject,radVal,strVal,useTexture,
useInterior,icicleSegs,icicleProbability)
#declare st0 =
snowTest(Sp,randVectArray,<0,12,0>,objA,0.5,1,false,false,12,2.5*0.5);
Another very cool thing is that my corrosion, vine and moss macros use t
he
same core...so for every optimization made to this macro set, a corollar
y
improvement is made to the others as well...muahahaha!
Release of an initial version of all four is so close I can taste it! :D
Ian
On Tue, 14 Dec 2010 19:50:19 -0500, Alain <aze### [at] qwertyorg> wrote:
>> Here is another test, this time using the plain Ice texture.
>>
>>
>
>> Ian
>>
>
> Your doughnut was hit by some freezing rain... ;)
>
> Alain
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