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It has taken 4 days to render 1 pixel that I am now looking at. :(
I do not think the textures would bake well, as they are slope based and
use interior, in addition to the fact they are designed to be blended by
the "blobbing" of differently textured blobs.
However the profiler idea is very interesting.
I have converted a beta of this to pov 3.7 but it blows up during
parse/just before render with an "unspecified error"; this was attempted
using only a pigment of <1,1,1> and nothing more complex. No syntax errors
encountered. The MegaPov #set keyword is the only non-standard feature
used; #local works fine with 3.6 but not 3.7 when I tested, if I recall
correctly.
Ian
On Mon, 13 Dec 2010 22:36:36 -0500, Chris Cason
<del### [at] deletethistoo povray org> wrote:
> On 11/12/2010 12:58, [GDS|Entropy] wrote:
>> What good is wonderful geometry if no one can use high quality textures
>> with it?
>
> are the textures you're using suitable for baking? (I see you are using
> interior, so I'm guessing not).
>
> if it seriously would take weeks to render at any reasonable resolution,
> then it might be worthwhile for me to run the render in question under a
> profiler to see where the time is being spent. however there's no chance
> of
> that happening this year due to the pending release of 3.7.
>
> -- Chris
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