POV-Ray : Newsgroups : povray.binaries.images : A bauble : Re: A bauble Server Time
2 Nov 2024 12:23:01 EDT (-0400)
  Re: A bauble  
From: [GDS|Entropy]
Date: 20 Dec 2010 21:36:52
Message: <op.vn1ljlcz0819q0@gdsentropy.nc.rr.com>
finish {
   ambient 0
   diffuse 1
   brilliance 0.05
   specular 0.5
   roughness 0.001
   reflection 0.125
  }


   interior {
    fade_distance 2
    fade_power 3 // maybe this?
    ior 1.45
    caustics 1.0
   }

Actually the bluish look of the background comes from the glows, as it i
s  

really black and the ground white.

Weird stuff.

Ian

On Mon, 20 Dec 2010 21:32:24 -0500, Alain <aze### [at] qwertyorg> wrote:


>> Just a little thing, a side effect of experimenting with negative
>> strength blob components for the air bubble icicles. It is wrong. I l
eft
>> the glows/lightsources out of the scaling, so they aren't in the righ
t
>> place. I have one rendering which have them in the proper place.
>>
>> Most puzzling though is the color of the object. I didn't make it in 
any
>> way *that* color blue.
>>
>> It is:
>>
>> color_map {
>> [0.00 rgbt <0.98,0.97,0.96,filterVal+0.1>]
>> [0.03 rgbt <0.91,0.97,0.93,filterVal+0.1>]
>> [0.40 rgbt <0.91,0.97,0.93,filterVal+0.1>]
>> [0.40 rgbt <0.91,0.94,0.94,filterVal+0.1>]
>> [0.42 rgbt <0.91,0.97,0.93,filterVal+0.1>]
>> [1.00 rgbt <0.91,0.97,0.93,filterVal+0.1>]
>> }
>>
>> It only seems to behave that way in the presence of the
>> glows/lightsources....which again are not *that* color blue. Some
>> graininess in the reflections in places. Boooooo!
>>
>> The whole thing, save the glows and lightsources, is a single blob
>> object constructed with loops.
>>
>> Ian
>>
>
> Looking at that color_map, I'd expect it to be somewhat green.
>
> Do you have any fade_color? Does it tend toward blue?
>
> Does changing the background's colour have any effect? Right now, it's
  

> deep blue...
>
> You have some reflection. What colour is it?
>
>
>
> Alain


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