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Just a little thing, a side effect of experimenting with negative strength
blob components for the air bubble icicles. It is wrong. I left the
glows/lightsources out of the scaling, so they aren't in the right place.
I have one rendering which have them in the proper place.
Most puzzling though is the color of the object. I didn't make it in any
way *that* color blue.
It is:
color_map {
[0.00 rgbt <0.98,0.97,0.96,filterVal+0.1>]
[0.03 rgbt <0.91,0.97,0.93,filterVal+0.1>]
[0.40 rgbt <0.91,0.97,0.93,filterVal+0.1>]
[0.40 rgbt <0.91,0.94,0.94,filterVal+0.1>]
[0.42 rgbt <0.91,0.97,0.93,filterVal+0.1>]
[1.00 rgbt <0.91,0.97,0.93,filterVal+0.1>]
}
It only seems to behave that way in the presence of the
glows/lightsources....which again are not *that* color blue. Some
graininess in the reflections in places. Boooooo!
The whole thing, save the glows and lightsources, is a single blob object
constructed with loops.
Ian
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