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On Mon, 21 Jun 2010 18:05:01 +0200, Samuel Benge <stb### [at] hotmailcom>
wrote:
> "Nekar Xenos" <nek### [at] gmailcom> wrote:
>> I've scaled the asphalt height-field a bit more vertically and moved it
>> a
>> bit. I forgot to mention that I used a modified version of Rune's velvet
>> texture for the stem. Added a bit of luminous bloom. Just waiting for
>> the
>> new beta - hopefully it will solve the anti-aliasing problem.
>>
>> I don't want to call it a final version anymore - if there's room for
>> improvement, I want to go for it with this one :)
>>
>> -Nekar Xenos-
>
> The aliasing is diminished. Did you use interpolation during the lb
> step? Also,
> did you finally get an .hdr image to work with luminous bloom? I'd like
> to iron
> out all the bugs for the next version.
>
> All-in-all, a great image. Your dedication is commendable :)
>
>
Thanks. Yes I used lb_interpolate_image = 2.
-Nekar Xenos-
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