I've scaled the asphalt height-field a bit more vertically and moved it a
bit. I forgot to mention that I used a modified version of Rune's velvet
texture for the stem. Added a bit of luminous bloom. Just waiting for the
new beta - hopefully it will solve the anti-aliasing problem.
I don't want to call it a final version anymore - if there's room for
improvement, I want to go for it with this one :)
-Nekar Xenos-
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