POV-Ray : Newsgroups : povray.binaries.images : Wall macro test : Re: Wall macro test Server Time
2 Nov 2024 18:52:11 EDT (-0400)
  Re: Wall macro test  
From: Nekar Xenos
Date: 26 Apr 2010 02:58:45
Message: <op.vbrcb2k5ufxv4h@go-dynamite>
On Sat, 24 Apr 2010 08:47:01 +0200, Warp <war### [at] tagpovrayorg> wrote:

> On 04/22/2010 11:21 PM, Nekar Xenos wrote:
>> Random isosurface bricks using f_rounded_box and f_agate.
>
>   Isn't it extremely slow to render? How about making each brick a
> similarly-generated heightfield instead? (I know that you can't achieve
> the *exact* same level of detain with heightfields, but for bricks I
> don't think it matters, unless you intend to look them from *really*  
> close.)

Actually it's not slow. It's not fast either ;)

The last time I tried doing large walls with height-fields, it was very
slow and sometimes I couldn't render because of not enough memory. But
then it was on a smaller computer than I have now. Also the bricks didn't  
look as nice...

Currently I tried making simple bricks with triangles using the same  
method for placing the bricks with very interesting results:
The triangles rendered slower than the isosurface bricks - about 30%  
slower! This was using 3.7 beta 36. I haven't tested on version 3.62

-Nekar Xenos-


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