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And lo On Mon, 16 Feb 2009 18:41:45 -0000, Darren New <dne### [at] sanrrcom>
did spake thusly:
> Phil Cook v2 wrote:
>> Heh indeed though a 'not getting shot' or 'turn off enemy AI' would be
>> nice.
>
> Not having played it, I was under the impression that was a smaller part
> of it than it apparently is. Would have been cool if they made it
> possible to take an alternate route to avoid all the bad-guys but make
> harder jumps and such.
I've played the demo and the game on someone else's PS3 sometimes you can
avoid them sometimes you have to take them out; my best description of the
game would be a set of really large rooms you can move around freely each
connected by it's own small corridor you have to use.
>>> Which one what? Which set? They're all beautiful. (Visually speaking,
>>> I mean. No idea about the actual gameplay.)
>> I meant which Serious Sam?
>
> Well, they're both very pretty! Is there a third?
I've heard rumours.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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