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On Thu, 05 Feb 2009 20:28:31 +0100, Darren New <dne### [at] sanrrcom> wrote:
> Orchid XP v8 wrote:
>> and anisotropic texture filtering
>
> What does this mean, btw? I know what the words mean, but what effect
> does it have on the visuals? Is it just that some of the filters that
> represent anisotropic surfaces get their visuals improved, or does it
> apply to surfaces based on real materials that are isotropic?
http://letmegooglethatforyou.com/?q=anisotropic+texture+filtering
--
FE
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