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And lo on Tue, 09 Sep 2008 19:48:55 +0100, Warp <war### [at] tagpovrayorg> did
spake, saying:
> scott <sco### [at] laptopcom> wrote:
>> Do you fancy trying to write a fast, realistic looking, and robust
>> collision
>> engine for meshes in 3D?
>
> Why reinvent the wheel, when there are lots of such libraries already
> available and widely used in games?
Because you might end up with a better wheel or even a hover-bike :-)
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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