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And lo on Tue, 24 Jun 2008 13:25:05 +0100, Warp <war### [at] tagpovrayorg> did
spake, saying:
> Phil Cook <phi### [at] nospamrocainfreeservecouk> wrote:
>> But the spaceship is an object and thus isn't a 'subject' that can
>> perceive anything.
>
> Of course it is, and of course it does.
>
> That's as ridiculous as saying that if the movie is showing a car,
> the sound of the car should not be heard because the car is not a
> "subject"
> and doesn't "perceive anything".
If you take the convention that the camera is say a 'ghost' then sure you
should hear what you can from that position, but that means you can't hear
a spacehip. You're either looking at it from the ghost perspective or the
subject's perspective. From that point of view if you can hear what the
occupants are hearing that's fine, but don't create the sound of what you
would hear from the outside if there was a medium in which to transmit
sound.
>> Sure if you're focused on some guy staring out a
>> porthole you could hear what he can hear. Likewise in a battle the
>> sounds
>> from the ship's own blasters can be transmitted to the pilot, but how
>> does
>> the sounds from the other ships guns get transmitted to them unless
>> you're
>> expected to take the perceptions of every ship on screen; and even then
>> you can have someone react to a 'laser' bolt zipping by their ship from
>> an
>> unseen enemy.
>
> If you can see the other ship, and you can see the laser, you can hear
> it because it's a subject in view, and the convention is to make the
> soundtrack so.
And if you can't see the other ship? If you're front-facing from the
cockpit and only see the lasers go past you state you should be able to
hear them?
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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