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On Sat, 13 Feb 2010 18:42:35 +0100, Darren New <dne### [at] san rr com> wrote:
> As far as I can figure, there's no way to represent near and far
> clipping planes in a transformation matrix, right? The camera itself (in
> some sense) has to carry them along separately? I.e., the near and far
> clipping planes don't get represented anywhere in a normal 4x4
> transformation matrix?
Typically, the perspective transform is defined such that the resulting
z-coordinates fall in a suitable range (e.g. [0,1]). Clipping can then be
performed without knowledge about the original clipping planes.
--
FE
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