POV-Ray : Newsgroups : povray.off-topic : Project Blender : Re: Project Blender Server Time
4 Sep 2024 23:21:50 EDT (-0400)
  Re: Project Blender  
From: Fredrik Eriksson
Date: 17 Dec 2009 12:31:10
Message: <op.u43eyhw57bxctx@bigfrog.bredbandsbolaget.se>
On Thu, 17 Dec 2009 18:15:05 +0100, Patrick Elliott <sel### [at] npgcablecom>  
wrote:
>
> Oh, and what is it with applications that can "unwrap" a mesh to a UV  
> map, but do so either using an ugly form that you can't be precise with  
> (since all the surfaces have curves that prevent it), or a completely  
> flat one, where you can't tell what surface you are *actually* looking  
> at? lol Got to be a better way to do that, even if its just "let me  
> paint some basic colors on this damn thing, then export the mesh *with*  
> the colors, so I can tell what the hell I am doing."

Something like this?

http://wiki.blender.org/index.php/Doc:Manual/Materials/Vertex_Paint



-- 
FE


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