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On Thu, 17 Dec 2009 18:15:05 +0100, Patrick Elliott <sel### [at] npgcablecom>
wrote:
>
> Oh, and what is it with applications that can "unwrap" a mesh to a UV
> map, but do so either using an ugly form that you can't be precise with
> (since all the surfaces have curves that prevent it), or a completely
> flat one, where you can't tell what surface you are *actually* looking
> at? lol Got to be a better way to do that, even if its just "let me
> paint some basic colors on this damn thing, then export the mesh *with*
> the colors, so I can tell what the hell I am doing."
Something like this?
http://wiki.blender.org/index.php/Doc:Manual/Materials/Vertex_Paint
--
FE
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