POV-Ray : Newsgroups : povray.off-topic : Geometric puzzle : Re: Geometric puzzle Server Time
5 Sep 2024 15:24:28 EDT (-0400)
  Re: Geometric puzzle  
From: Fredrik Eriksson
Date: 17 Dec 2009 06:37:12
Message: <op.u42ykhez7bxctx@bigfrog.bredbandsbolaget.se>
On Thu, 17 Dec 2009 10:20:33 +0100, Invisible <voi### [at] devnull> wrote:
>>> Also... Blender seems to incorrectly assume that Z is "up" and Y is  
>>> "back". (It should obviously be the other way around.)
>>  It is not incorrect; it is right-handed.
>
> OK, I rephrase: confusing.

Confusing to *you* perhaps, because you are used to left-handed systems.


>>> Interesting how the amount of scaling is apparently completely  
>>> unrelated to the mouse movement... (Seems to scale the cube by about  
>>> 20% of the distance the mouse is moved.)
>>  It depends on how far the mouse pointer is from the selection.
>
> Oh, I see. So, what, the mouse position at the instant you type "s"?

Yes.


>>  Select faces/edges/vertices, press E to extrude. The newly formed  
>> faces/edges/vertices are automatically selected, and by default you are  
>> put in Grab mode; move the mouse to move them or right-click to keep  
>> them where they are. You can also switch from Grab mode to Scale or  
>> Rotate by pressing S or R.
>
> This doesn't appear to match the behaviour I observed. Click somewhere  
> and new faces appear. Move the mouse and nothing happens. Click again  
> and more faces appear.

http://blenderunderground.com/2007/08/17/blender-basics-part-3-is-live/



-- 
FE


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