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On Thu, 17 Dec 2009 10:20:33 +0100, Invisible <voi### [at] dev null> wrote:
>>> Also... Blender seems to incorrectly assume that Z is "up" and Y is
>>> "back". (It should obviously be the other way around.)
>> It is not incorrect; it is right-handed.
>
> OK, I rephrase: confusing.
Confusing to *you* perhaps, because you are used to left-handed systems.
>>> Interesting how the amount of scaling is apparently completely
>>> unrelated to the mouse movement... (Seems to scale the cube by about
>>> 20% of the distance the mouse is moved.)
>> It depends on how far the mouse pointer is from the selection.
>
> Oh, I see. So, what, the mouse position at the instant you type "s"?
Yes.
>> Select faces/edges/vertices, press E to extrude. The newly formed
>> faces/edges/vertices are automatically selected, and by default you are
>> put in Grab mode; move the mouse to move them or right-click to keep
>> them where they are. You can also switch from Grab mode to Scale or
>> Rotate by pressing S or R.
>
> This doesn't appear to match the behaviour I observed. Click somewhere
> and new faces appear. Move the mouse and nothing happens. Click again
> and more faces appear.
http://blenderunderground.com/2007/08/17/blender-basics-part-3-is-live/
--
FE
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