POV-Ray : Newsgroups : povray.off-topic : Geometric puzzle : Re: Geometric puzzle Server Time
5 Sep 2024 17:15:30 EDT (-0400)
  Re: Geometric puzzle  
From: Fredrik Eriksson
Date: 16 Dec 2009 17:34:51
Message: <op.u41ycjt77bxctx@bigfrog.bredbandsbolaget.se>
On Wed, 16 Dec 2009 22:56:50 +0100, Orchid XP v8 <voi### [at] devnull> wrote:
>
> Also... Blender seems to incorrectly assume that Z is "up" and Y is  
> "back". (It should obviously be the other way around.)

It is not incorrect; it is right-handed.


> Interesting how the amount of scaling is apparently completely unrelated  
> to the mouse movement... (Seems to scale the cube by about 20% of the  
> distance the mouse is moved.)

It depends on how far the mouse pointer is from the selection.


> OK, this one took me a while to figure out. You'd think you extrude it  
> by dragging the face that you want to extrude... but no. You just click  
> and Blender places faces at random for you.

Select faces/edges/vertices, press E to extrude. The newly formed  
faces/edges/vertices are automatically selected, and by default you are  
put in Grab mode; move the mouse to move them or right-click to keep them  
where they are. You can also switch from Grab mode to Scale or Rotate by  
pressing S or R.


> F9 doesn't appear to do anything.

F9 opens the Editing panel in the Buttons window. If the Editing panel was  
already active, nothing will happen.



-- 
FE


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