|
|
On Wed, 16 Dec 2009 14:32:07 +0100, Invisible <voi### [at] devnull> wrote:
>
> OK, well... In level one, where you meet Barney and he walks past the
> light fitting, why does the shading follow the polygons in the character
> mesh?
I dunno. Crappy graphics card/driver? Crappy settings? Optical illusion?
You imagining things because per-pixel lighting is "clearly impossible"?
>> Do you seriously believe that the modeling software does not help you
>> place things on a circle?
>
> Maybe it'll draw a perfect circle or even an ellipse for you. But this
> is neither. It's more of a "stadium" shape, following the contours of
> the human hips.
So tweak it a little. Particularly easy if you use the human model as a
reference.
> Sure. Drawing hundreds of polygons with perfectly parallel surfaces is
> drop-dead easy.
>
> If they're aligned to the coordinate axies. :-P
Clearly you have not actually used any half-decent modeling software.
> I mean "impossible" in the same sense that it's "impossible" to throw a
> dart at dart board and hit a particular atom with the point.
Yet you keep using it when referring to things that are almost trivially
easy.
--
FE
Post a reply to this message
|
|