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On Wed, 16 Dec 2009 13:34:23 +0100, Invisible <voi### [at] devnull> wrote:
>> I thought all games used per-pixel lighting now?
>
> Apparently HL2 doesn't.
Yes, it does.
> (They've upgraded the Source engine several times since then, so maybe
> it does now. I doubt it.)
It did from the start, just like pretty much every other game from the
last five years.
> Look at the belt. It's circular. Ever tried drawing a circle using
> pencil and paper? (Hint: It's physically impossible.) Sure, you can move
> the verticies around after you've drawn them. But it would still be
> hopelessly hard to arrange 80 points into a near-perfect curve like that.
Do you seriously believe that the modeling software does not help you
place things on a circle?
> And that's just making the outline; next you have to somehow model the
> height of the belt, not to mention its thickness.
Those are fairly trivial operations.
> Impossibility upon impossibility.
You use that word a lot, but I do not think you know what it means.
> Also... no triangles. Only quadrilaterals, as far as I can tell.
Most modelers these days can handle quads, and indeed prefer them over
triangles.
--
FE
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