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And lo on Tue, 05 Feb 2008 12:48:02 -0000, Invisible <voi### [at] devnull> did
spake, saying:
> Phil Cook wrote:
>
>>> - There are no crosshairs on your screen.
>> A number of games allow you to turn them off.
>
> Which is different to being unable to turn them on. ;-)
True
> Seriously though, it makes CSS feel just a tad unrealistic. Hey, I'm
> running around with an AK47 on my hip and I can still hit people 2 miles
> away in a single shot - hmmmm. ;-)
Not to mention asking what's the drop on this weapon?
>>> - All the guns have insane recoil.
>> Insane? Again a lot of FPSs I've played the guns have recoil or wander
>> if automatic.
>
> As in, fire a shot and the gun jumps about 4 feet to the side. If you
> hold the trigger down, the gun will just stray bullets around completely
> at random with no semblence of control.
One assumed as the game featured supposedly trained and fit people that
wouldn't be completely the case.
>>> - It takes about 10 minutes to reload.
>> Um?
>
> OK, not *literally* 10 minutes. But a damn long time - especially
> compared to the split second it usually takes in other games.
Depends on the weapon, some take longer then others; some are designed for
quick reloading.
>>> - If you fall more than about 6 feet, you get injured.
>>> - If you fall more than about 12 feet, you die. Instantly.
>> Well that's not realistic
>
> Really?
>
> You're telling me a human being can survive falling from more than 12
> feet?
Uh yes. I'm not saying uninjured and it depends on what they're landing on
and how they're landing. Check the news about parachutists surviving falls
from a lot higher then 12 feet.
>>> - Friendly fire kills you. Immediately.
>> Again unrealistic, though more so then others.
>
> Why? Being shot kills the enemy instantly, so why not your teammates?
Except it depends on where you're being shot, a leg shot won't instantly
kill you (might make you black out) even a head shot might not instantly
kill you though that's the much more likely outcome.
>>> The game is... utterly boring. You spawn. You walk around an
>>> apparently empty map for 20 minutes. Suddenly you drop dead. Somewhere
>>> 25 miles away there's a guy with a sniper rifle. He shot you long
>>> before you can possibly see him.
>> So IOW more like a realistic situation where you don't just wander
>> along the middle of a street in a warzone, but instead use cover
>> regardless of the visibilty of the enemy.
>
> Well perhaps it's because I've only played the game with a bunch of
> Internet n00bs who don't know what they're doing, but everything is just
> milling around at random trying to figure out what you're supposed to be
> doing. And getting shot down.
Sounds like fun
> The maps are pretty huge...
All the better for long distance sniping of people milling around in the
street.
>>> In short, the game is impossibly difficult.
>> At which point Warp will find stats showing how many people play it
>> thus 'proving' it is possible to play
>
> Isn't that rather like siting how many people have climbed Everest, thus
> *proving* that it's not impossibly difficult?
To be fair to Warp I think he was more concerned with how you keep saying
something is impossible when it's clearly not. Now I know what you mean
when you say that - you mean it's a right PITA designed by 22-hour a day
gamers with twitch reflexes for other 22-hour a day twitch gamers.
>>> I played one time, and we all spawned in the spawn room, and some guy
>>> on my team clicks his mouse button. This causes his rocket launcher to
>>> spawn-kill the entire ****ing team, right there. Eventually, it's that
>>> kind of thing that made me stop playing the game. I mean, apart from
>>> it being no fun at all, anyway...
>> Oh fantastic I bet he was popular.
>
> Bless. He's probably only 12...
Gods makes you feel old :-)
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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