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And lo on Mon, 04 Feb 2008 15:49:02 -0000, Invisible <voi### [at] devnull> did
spake, saying:
> Phil Cook wrote:
>
>>> Seriously. You point it at a gas cylinder and it picks up a tiny
>>> pebble 6 feet to the left of the gas cylinder. FTW? It's just so
>>> *hopelessly* inaccurate. It takes 10 minutes to do anything useful
>>> with it - far too slow to be of use turing a tense battle scene.
>> Again I'm on a PS3 so the aiming's tweaked,
>
> 1. There exists a PS3?
Yes.
> 2. You own one?
Yes.
> 3. EP2 is available for something other than PC?
Even availble for the Xbox360. Not the Wii though (yet).
> 4. OMG, how do you *play* with only 3 buttons??
Assuming you're vaguely serious I've got 14 buttons plus two analogue
joysticks, that's a standard pad. Let's see if I can recall my setup Lef
t
analogue = WASD, right analogue stick = mouse. The 4-way directional
D-pad
selects weapons. Of the shoulder triggers I've got R1 (right top) as fir
e
primary, R2 secondary, L1 jump, L2 crouch. Triangle is torch on/off,
circle is grav-gun toggle, X is use, and square is reload.
>> but yeah it's still a bit too precise and it's damned annoying that
>> you've just picked up that splinter of wood and not the buzzsaw blade
>> right next to/beneath it; some sort of priority system needs to be pu
t
>> in there.
>
> Like I said, it tends to pick up things I'm not even remotely pointing
> at. Point it directly at the huge boulder and it picks up something
> several feet to one side or another. Hmm.
I second that hmm, I've not had it that bad.
>> It's also fun to kill the head-crabs with if you want to save ammo
>> don't want to use the crowbar; takes a couple of hits, bt at least it
's
>> a range weapon.
>
> Yeah, but you can *never* find anything to throw when you actually wan
t
> to use the gravity gun. Only when you're *not* trying to use it. That'
s
> why it's useless in any kind of battle. You can never find ammo in tim
e,
> it takes 12 attempts to pick up the ammo, now you can't see where you'
re
> aiming... oh, NM, you're already dead.
The fixed POV is damn annoying with the gun, make the pick-up
semi-transparent to simulate looking around the thing. I'm so surprised
this got past the beta with no complaints.
>> For a device that's supposed to be used in handling hazardous materia
ls
>> I've also found it amusing that a) it's difficult to manipulate an
>> object you're holding i.e. rotate it; and b) that for any object of
>> around briefcase size it obscures your forward vision.
>
> It does, however, reset the fuse on grenades. Note disable it, just
> reset it at the moment you pick it up. WTF?
Never noticed, I always assumed it wouldn't so I'd just run away from it
rather then switch and grab it or more often the loose board is happened
to passing at the time. I love the way that the Dog catch game is suppos
ed
to teach you to catch thrown grenades except the objects thrown by Dog a
re
about four times larger and don't explode.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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