POV-Ray : Newsgroups : povray.off-topic : How far can you go spotting goofs in movies? : Re: How far can you go spotting goofs in movies? Server Time
11 Oct 2024 15:18:44 EDT (-0400)
  Re: How far can you go spotting goofs in movies?  
From: Phil Cook
Date: 17 Dec 2007 11:15:10
Message: <op.t3hl3st6c3xi7v@news.povray.org>
And lo on Sat, 15 Dec 2007 15:11:44 -0000, Warp <war### [at] tagpovrayorg> did  
spake, saying:

> Orchid XP v7 <voi### [at] devnull> wrote:
>> Plausible. But then, why not just manipulate the laws of physics so the
>> man goes flying without having to physically kick him? :-D (Or better
>> yet, make it so all the oxygen in the room mysteriously vanishes...)
>
>   It sounds plausible also with the overly long jumps: They just can't
> manipulate the system to transport them to the roof of the other  
> building.
> They have to trigger the physics simulation by making an actual jump, and
> then just "nudge" it slightly to boost the jump.

Thanks you know that always kind of bugged me, why jump from building to  
building when you could just 'tell' the Matrix that the co-ordinates that  
represent your position as here are really there. As previously mentioned  
the real answer is "Because it looks cooler to film", but as internal  
logic goes your position makes sense.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.