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And lo on Thu, 06 Dec 2007 03:30:59 -0000, Darren New <dne### [at] sanrrcom>
did spake, saying:
> Darren New wrote:
>> What's missing to make that happen?
>
> Actually, I thought of a couple other things.
>
> Getting AI friendlies to do what you want them to would seem to be a
> difficult thing. It's pretty awkward right now, interface-wise.
> Populus-style instructions, HL2-style instructions, Darwinia-style
> instructions, none of them really seem satisfactory.
Let's see a toggle between a 'return fire' and 'shoot on contact' stance
with 'advance' 'retreat' and 'go there' buttons. For a console easily
mapped to the directional buttons, if the AI is good enough to use cover
and has adequate path-finding that'd do me.
> Conversations (between PC and NPC) are awkward, interface-wise. The
> "pick a response from the menu" mechanism never seemed especially
> in-game realistic.
I liked what happened if you dropped the intelligence of your character in
Neverwinter Nights.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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