POV-Ray : Newsgroups : povray.off-topic : Game Engines : Re: Game Engines Server Time
11 Oct 2024 13:15:29 EDT (-0400)
  Re: Game Engines  
From: Phil Cook
Date: 6 Dec 2007 07:35:36
Message: <op.t2wyh3akc3xi7v@news.povray.org>
And lo on Thu, 06 Dec 2007 03:30:59 -0000, Darren New <dne### [at] sanrrcom>  
did spake, saying:

> Darren New wrote:
>> What's missing to make that happen?
>
> Actually, I thought of a couple other things.
>
> Getting AI friendlies to do what you want them to would seem to be a  
> difficult thing. It's pretty awkward right now, interface-wise.  
> Populus-style instructions, HL2-style instructions, Darwinia-style  
> instructions, none of them really seem satisfactory.

Let's see a toggle between a 'return fire' and 'shoot on contact' stance  
with 'advance' 'retreat' and 'go there' buttons. For a console easily  
mapped to the directional buttons, if the AI is good enough to use cover  
and has adequate path-finding that'd do me.

> Conversations (between PC and NPC) are awkward, interface-wise. The  
> "pick a response from the menu" mechanism never seemed especially  
> in-game realistic.

I liked what happened if you dropped the intelligence of your character in  
Neverwinter Nights.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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