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Hi,
thanks for your replies.
>> I think you need to lower the "ambient" setting on the table texture.
>> Although there is a shadow, it dosn't appear any darker, it you see
>> what I mean. Have you actually specified an Ambient setting for it,or
>> left it at default?
The table has only "pigment {color Gray80}".
I just added an ambient 0.0 and started rendering again.
> I agree, the scene looks good except the lighting. it all looks too
> flat. i would get rid of all ambient values, and set abient_color inthe
> global settings to rgb <0,0,0>.
I only set some ambient attributes for the wine glasses (0.2) and one
for the sky_sphere (ambient 1).
I used no radiosity and only two light sources high above:
light_source {
<500, 500, 500>
color White
}
light_source {
<500, 500, -500>
color Gray20
shadowless
}
The first one respresents the sun, the second the brightness of
the sky. Perhaps I should give an area light a try?
Ahh, and I see, I copied this statement from the skeleton too:
global_settings {
assumed_gamma 1.0
}
Is this correct for this scene?
Greetings
Ralf
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