On Thu, 24 Jan 2002 14:21:17 +0200, Peter Popov <pet### [at] vipbg> wrote:
> > I can be completly offtopic but could be normal determined by order of vertices
> > in triangle?
>
> Then the renderer would have to trust that the order is correct
not exactly
I proposed this becouse I always generate meshes from triangles builded in one
direction (ok, almost always). I helps me a lot in generating smooth normals.
Old behaviour could be supported just with #version 3.1; afaik there is no
export utylity for 3.5 so I suppose all utilities adds #version to exported
scripts.
> In any case the user shouldn't be doing the renderer's job.
But renderer can't decide as I understand.
ABX
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