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On Mon, 25 Feb 2002 14:38:31 +0100, "Thorsten Froehlich" <tho### [at] trfde>
wrote:
> The function will still have to be called a lot. Further, it is extremely
> simple to just write a function like this and get any supersampling effect you
> want with much more flexibility and about the same speed:
>
> (foo(u+fdelta,v+fdelta) + foo(u-fdelta,v+fdelta) + foo(u,v)*4 +
> foo(u+fdelta,v-fdelta) + foo(u-fdelta,v-fdelta)) / 8}
I think you took my posts wrong way.
I didn't requested it is necessary to implement AA to image function so no
need to show me workarounds (note I wrote proximity/blur macro i
text.scene-files as example how such thing could look). I only pointed that
subsampling has sense and showing above code you proved this imo.
ABX
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