POV-Ray : Newsgroups : povray.general : Stars, sizes, and antialiasing. (Was: Re: Starfields...) : Re: Stars, sizes, and antialiasing. (Was: Re: Starfields...) Server Time
5 Aug 2024 16:15:57 EDT (-0400)
  Re: Stars, sizes, and antialiasing. (Was: Re: Starfields...)  
From: ABX
Date: 29 Aug 2002 02:35:30
Message: <npfrmuk9t4dlhj9gr55k1scdblc26knpi4@4ax.com>
On 29 Aug 2002 02:26:43 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> it will use same alghoritm as vista buffer - to project 'pixels' on 
> view-plane

"The vista buffer can only be used with perspective and orthographic cameras"

> 'pixels' will be very useful for stars. This name mabe isn't good. 
> In short - this would be primitive simmilar to sphere, _but_ it will act 
> diffrent in anti-aliasing.

why ?

> While using typical sphere { } generatet with macro that will make it i.e.  
> 1 pixel wide - this sphere will disapear when strong AA is used.

If you make sphere one pixel size it will not disapear.

> > unantialiased, it won't be very useful.
>
> only stars

why to make primitive to only one purpose while you can for example make
spherical mapping of enviroment on sky_sphere

ABX


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