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In article <rrl### [at] tritonschunteretctu-bsde>,
Christoph Hormann <chr### [at] gmxde> wrote:
> This is the first serious render i did on my new computer - nicely fast,
> only a few hours. :-)
>
> I had some troubles with photons and media so i saved the photons
> without the media and reused them for the final render. I will have to
> add some scattering to the water as well so the light looks more natural.
>
> Nearly all the geometry (walls and ground) is meshes. The somewhat
> jaggy look on the upper left is due to a combination of radiosity,
> media, area_light, aa and jpeg artefacts. I am still not sure what
> causes the straight lines at the left side of the water.
>
> Christoph
It is very impressive ! But why did you use meshes to make the walls ?
Wouldn't it be easier with macros scattering boxes ?
Noe
--
"Je ne deteste que les bourreaux" -- Albert Camus
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