On 18 Jul 2000 05:56:22 -0400, Warp <war### [at] tag povray org> wrote:
>Peter Popov <pet### [at] usa net> wrote:
>: Because the rendered would have to find all intersections for every
>: object.
> But that's what it currently does.
Are you sure? I thought it only did so for CSG.
> How can it know which one of the intersections is the closest one if it
>didn't?
Dunno... I think I recall Pascal Massimino explaining how he finds the
first intersection with a julia and stops there. I think I also recall
seeing something like this for other objects in the source code. This
was over a year ago though, so I might be wrong here.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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