POV-Ray : Newsgroups : povray.general : True displacement : Re: True displacement Server Time
4 Aug 2024 10:18:34 EDT (-0400)
  Re: True displacement  
From: ABX
Date: 27 May 2003 03:56:49
Message: <n066dvcu9e8da1vas6hm7ip6c7a3egmg86@4ax.com>
On Tue, 27 May 2003 09:49:28 +0200, "Manuel" <man### [at] tinit> wrote:
> Povray support the true displacement?

Yes, no and even more :-)

Yes - you can displace vertices and subdivide triangles in meshes if necessary
with smart macros in your favorite way and then it works similiar to the way
triangle based modelers handle it.

No - you can't freely displace primitives due to mathematical formulas used to
tracing them but they are not available in trangle based modelers so it is not
aplicable to comparison.

Even more - you can displace isosurface in easy way with better quality than
triangle based meshes but it takes computation power.

ABX


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