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Steve Shelby wrote:
> Mine says 1.9 fps (BTW, what is fps?) with the scene I described above.
First-person shooter? Hehe. In this context, "frames per second".
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Hi Steve Shelby, you recently wrote in moray.win:
> Mine says 1.9 fps (BTW, what is fps?) with the scene I described above. Did
> you check the two boxes, spheres, and cylinders in the convert to wireframe
> dialog box? Or maybe you converted to mesh instead of to wireframe? My info
> shows216,000 triangles and 682,560 quads. When multiplied and added as you
> instructed, the total is 1,581,120.
> My computer is a P4 2 GHz, 512 MB RAM, with Windows XP.
> Steve
OK, my mistake, I misread the Convert To Wireframe as you suspected. I
get less than 2 fps with that scene as well. But then again 1.5
million triangles IS a lot :-)
I think maybe allowing you to define a proxy object to display in an
objects place instead of its actual wireframe would allow you do get
around this without hiding stuff. I need to think about it a
little....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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"Lutz Kretzschmar" <lut### [at] stmuccom> schreef in bericht
news:j1vce2pgm41hf2d3b77nb4462utsrbm55e@4ax.com...
>
> I think maybe allowing you to define a proxy object to display in an
> objects place instead of its actual wireframe would allow you do get
> around this without hiding stuff. I need to think about it a
> little....
>
I use this solution very often and it is very satisfactory :-)
Thomas
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"StephenS" <stephen@nospam> schreef in bericht
news:44e62a18$1@news.povray.org...
> ...
>> a little sluggish, but still tolerable.
> ...
> Yes, I have no problems with it's current size and refresh rate, it is
> most workable. I would like to add to the scene(x2 - x4) and this may
> become a problem. I have about 5 more main objects being worked on and
> many many smaller objects waiting there turn.
>
Like Lutz says higher up in the thread, the use of placeholders may be a
workaround?
Thomas
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> Like Lutz says higher up in the thread, the use of placeholders may be a
> workaround?
>
> Thomas
The User Defined Object (UDO) is a type of placeholder, and one that I use.
A more stream lined approach would be helpfull.
I would like to work on an object independent of a master scene file, as
long as I don't update the placeholder, the master scene should look the
same. After I've worked on the object I would like to simply 'save' and have
Moray handle all the dependancies.
Stephen
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"StephenS" <stephen@nospam> wrote in message
news:44e255c5$1@news.povray.org...
>> ... I would like to collect some of
>> your thoughts and comments around what the biggest pain points
>> currently are in Moray...
> 1) The one you suggested :-)
> 2) Improved support for large scenes.
...
> 3) I love the feature of seeing a preview of a scene when I 'Merge
> Object',
...
2.5) Drag and drop in the Browser. Being able the change the sequence of
objects in the scene tree, even if this needs to be a hole new window and
the existing ones need to be updated with a 'apply changes' button.
Stephen
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On Sat, 19 Aug 2006 07:44:52 -0400, "StephenS" <stephen@nospam> wrote:
>2.5) Drag and drop in the Browser.
Yes I want this too
>Being able the change the sequence of objects in the scene tree,
By dragging please
>even if this needs to be a hole new window and
>the existing ones need to be updated with a 'apply changes' button.
Regards
Stephen
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"StephenS" <stephen@nospam> schreef in bericht
news:44e6f9bb$1@news.povray.org...
>
> ...
> 2.5) Drag and drop in the Browser. Being able the change the sequence of
> objects in the scene tree, even if this needs to be a hole new window and
> the existing ones need to be updated with a 'apply changes' button.
>
Yes! This would be very helpful!!!
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2.6) I would like to have the Create/Modify/Select tabs as a separate,
dockable and resizable, window inside Moray. Now, with large scenes, the
view is much too narrow and difficult to overview, let alone edit.
Thomas
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44e6ff8d@news.povray.org...
>
> "StephenS" <stephen@nospam> schreef in bericht
> news:44e6f9bb$1@news.povray.org...
> >
> > ...
> > 2.5) Drag and drop in the Browser. Being able the change the sequence of
> > objects in the scene tree, even if this needs to be a hole new window
and
> > the existing ones need to be updated with a 'apply changes' button.
> >
>
> Yes! This would be very helpful!!!
Even more if you can change the hierarchy this way
Marc
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