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From: Neil Kolban
Subject: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 3 Jan 2005 22:09:02
Message: <41da08ce$1@news.povray.org>
Folks,
I have released POVInclude V1.1.5 which now adds standard controls (Layers,
Export, No Shadow, Hollow etc etc).  In addition, I found an occasions where
I wanted to include a POV-Ray include without enclosing it in a Union.  I
have added a no-union check box.

Neil

http://www.kolban.com/3d/POVInclude.htm


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From: leseur sylvain
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 4 Jan 2005 09:06:39
Message: <41daa2ef@news.povray.org>
Thanks Neil.
Friendly
Sylvain

What's about o Copy/save Transform  etc  ?




news:41da08ce$1@news.povray.org...
> Folks,
> I have released POVInclude V1.1.5 which now adds standard controls
(Layers,
> Export, No Shadow, Hollow etc etc).  In addition, I found an occasions
where
> I wanted to include a POV-Ray include without enclosing it in a Union.  I
> have added a no-union check box.
>
> Neil
>
> http://www.kolban.com/3d/POVInclude.htm
>
>


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From: Stephen McAvoy
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 4 Jan 2005 15:31:05
Message: <61vlt0h12rtq4gddvdmkcu97ea7otutptf@4ax.com>
On Mon, 3 Jan 2005 21:09:01 -0600, "Neil Kolban" <kol### [at] kolbancom>
wrote:

>Folks,
>I have released POVInclude V1.1.5 which now adds standard controls (Layers,
>Export, No Shadow, Hollow etc etc).  In addition, I found an occasions where
>I wanted to include a POV-Ray include without enclosing it in a Union.  I
>have added a no-union check box.
>
>Neil
>
>http://www.kolban.com/3d/POVInclude.htm
>
Neil, I've just had a chance to use your plugin V1.1.5, good work. I
have two further requests. 
1: A selection of wireframe containers maybe a choice of sphere,
cylinder or rectangular box.
2: The ability to assign a Material from the Material Editor. I can do
a work around by putting it in a group and assigning the Material to
the group. 

Oh! And perhaps an inspiration button because I have lost mine :-)



Regards
        Stephen


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From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 4 Jan 2005 15:48:50
Message: <41db0132$1@news.povray.org>
Stephen,
The rectangular box is already easy.  Simply change the coordinates of the
bounding box.  Cylinder and sphere are coming.

The material assigner is easy ... but in Moray, if I say that a material
*can* be assigned to the object, Moray insists that one MUST be added.  I
haven't found a solution to this yet.

MANY thanks for the comments.

Neil

"Stephen McAvoy" <mca### [at] aolcom> wrote in message
news:61vlt0h12rtq4gddvdmkcu97ea7otutptf@4ax.com...
> On Mon, 3 Jan 2005 21:09:01 -0600, "Neil Kolban" <kol### [at] kolbancom>
> wrote:
>
> >Folks,
> >I have released POVInclude V1.1.5 which now adds standard controls
(Layers,
> >Export, No Shadow, Hollow etc etc).  In addition, I found an occasions
where
> >I wanted to include a POV-Ray include without enclosing it in a Union.  I
> >have added a no-union check box.
> >
> >Neil
> >
> >http://www.kolban.com/3d/POVInclude.htm
> >
> Neil, I've just had a chance to use your plugin V1.1.5, good work. I
> have two further requests.
> 1: A selection of wireframe containers maybe a choice of sphere,
> cylinder or rectangular box.
> 2: The ability to assign a Material from the Material Editor. I can do
> a work around by putting it in a group and assigning the Material to
> the group.
>
> Oh! And perhaps an inspiration button because I have lost mine :-)
>
>
>
> Regards
>         Stephen


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From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 4 Jan 2005 15:49:42
Message: <41db0166@news.povray.org>
Sylvain,
The Copy/Save Transform plugin is a separate (to POVInclude) project.  I had
little feedback on that so will hold off publishing until I polish some
more.

Neil

"leseur sylvain" <syl### [at] potar-hurlantcom> wrote in message
news:41daa2ef@news.povray.org...
> Thanks Neil.
> Friendly
> Sylvain
>
> What's about o Copy/save Transform  etc  ?
>
>
>

> news:41da08ce$1@news.povray.org...
> > Folks,
> > I have released POVInclude V1.1.5 which now adds standard controls
> (Layers,
> > Export, No Shadow, Hollow etc etc).  In addition, I found an occasions
> where
> > I wanted to include a POV-Ray include without enclosing it in a Union.
I
> > have added a no-union check box.
> >
> > Neil
> >
> > http://www.kolban.com/3d/POVInclude.htm
> >
> >
>
>


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From: Stephen McAvoy
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 4 Jan 2005 16:17:39
Message: <ru1mt09ivllq9pvhr8bc9g31iia8k2to76@4ax.com>
On Tue, 4 Jan 2005 14:48:50 -0600, "Neil Kolban" <kol### [at] kolbancom>
wrote:

>The material assigner is easy ... but in Moray, if I say that a material
>*can* be assigned to the object, Moray insists that one MUST be added.  I
>haven't found a solution to this yet.

I generally switch that option off.
 It is in Configuration > Moray Tab > Check that all objects have
textures before exporting (Alt +V)
If there is no texture it defaults to red.


Regards
        Stephen


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From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 4 Jan 2005 18:39:29
Message: <41db2931$1@news.povray.org>
Stephen,
OOOOH!!!

I didn't know that was there!!! Excellent, if that works then we are good to
go!!

Neil

"Stephen McAvoy" <mca### [at] aolcom> wrote in message
news:ru1mt09ivllq9pvhr8bc9g31iia8k2to76@4ax.com...
> On Tue, 4 Jan 2005 14:48:50 -0600, "Neil Kolban" <kol### [at] kolbancom>
> wrote:
>
> >The material assigner is easy ... but in Moray, if I say that a material
> >*can* be assigned to the object, Moray insists that one MUST be added.  I
> >haven't found a solution to this yet.
>
> I generally switch that option off.
>  It is in Configuration > Moray Tab > Check that all objects have
> textures before exporting (Alt +V)
> If there is no texture it defaults to red.
>
>
> Regards
>         Stephen


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From: Stephen McAvoy
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 17 Jan 2005 15:53:39
Message: <1e9ou0l1i4dqrcac7lat5epbv39j1uknui@4ax.com>
On Mon, 3 Jan 2005 21:09:01 -0600, "Neil Kolban" <kol### [at] kolbancom>
wrote:

>Folks,
>I have released POVInclude V1.1.5 

Posted a small animation in p.b.a using your plugin. 
BTW to you and all the plugin developers could you include your name
and method of contact in the plugin so that credit can be given.



Regards
        Stephen


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From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 17 Jan 2005 23:09:06
Message: <41ec8be2$1@news.povray.org>
Thanks Stephen.

At least for me, no "credit" needed.  Just for fun and for the benefit of
all.

V1.1.6 is now available.

Neil

"Stephen McAvoy" <mca### [at] aolcom> wrote in message
news:1e9ou0l1i4dqrcac7lat5epbv39j1uknui@4ax.com...
> On Mon, 3 Jan 2005 21:09:01 -0600, "Neil Kolban" <kol### [at] kolbancom>
> wrote:
>
> >Folks,
> >I have released POVInclude V1.1.5
>
> Posted a small animation in p.b.a using your plugin.
> BTW to you and all the plugin developers could you include your name
> and method of contact in the plugin so that credit can be given.
>
>
>
> Regards
>         Stephen


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From: Marc Jacquier
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 02:32:31
Message: <41f9ea8f@news.povray.org>

news:61vlt0h12rtq4gddvdmkcu97ea7otutptf@4ax.com...
> On Mon, 3 Jan 2005 21:09:01 -0600, "Neil Kolban" <kol### [at] kolbancom>
> 1: A selection of wireframe containers maybe a choice of sphere,
> cylinder or rectangular box.
> 2: The ability to assign a Material from the Material Editor. I can do
> a work around by putting it in a group and assigning the Material to
> the group.
You can use  the same workaround to have any display shape, even complex:
built your shape as you built any shape in moray, uncheck export, then put
this shape with your Povinclude object in a group apply any transformation
to the group :)


Marc


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