POV-Ray : Newsgroups : moray.win : [Announce]: POVInclude V1.1.5 - Standard controls Server Time
31 Oct 2024 20:09:11 EDT (-0400)
  [Announce]: POVInclude V1.1.5 - Standard controls (Message 11 to 20 of 21)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 1 Messages >>>
From: Marc Jacquier
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 02:38:09
Message: <41f9ebe1@news.povray.org>

news:41da08ce$1@news.povray.org...
> Folks,
Neil your plugin is so usefull!
I use several instances of it  for my IRTC "out of place" image
It'd be cool to have some declaration fields (maybe in a foldable block) so
we could pass parameters from Moray to the include .

Thank you for your work

Marc


Post a reply to this message

From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 09:59:50
Message: <41fa5366$1@news.povray.org>
Marc,
Thanks for the kind words .... and see what kind words do ... they make me 
work :-)

Now ... re: your request.  I think I see what you are asking ... how does 
the following sound.

I will add a new POV-Include button in the Advanced section.  The button 
will be labeled "Code".  When you press the button, it will open a dialog 
into which you can explicitly enter POV-Ray code.  When you close the 
dialog, the text you entered will also be saved in the .MDL file.

When you render a scene, the code you entered will be "inserted" prior to 
the "#include" for the included file.

Did I capture it all?

If I am missing something, please let me know.  I won't start this effort 
until I am sure I can provide exactly what you want.

Neil

"Marc Jacquier" <jac### [at] wanadoofr> wrote in message 
news:41f9ebe1@news.povray.org...
>

> news:41da08ce$1@news.povray.org...
>> Folks,
> Neil your plugin is so usefull!
> I use several instances of it  for my IRTC "out of place" image
> It'd be cool to have some declaration fields (maybe in a foldable block) 
> so
> we could pass parameters from Moray to the include .
>
> Thank you for your work
>
> Marc
>
>


Post a reply to this message

From: Marc Jacquier
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 10:26:16
Message: <41fa5998@news.povray.org>

news:41fa5366$1@news.povray.org...
> Marc,
> Thanks for the kind words .... and see what kind words do ... they make me
> work :-)
Cool :-)
>
> Now ... re: your request.  I think I see what you are asking ... how does
> the following sound.
>
> I will add a new POV-Include button in the Advanced section.  The button
> will be labeled "Code".  When you press the button, it will open a dialog
> into which you can explicitly enter POV-Ray code.  When you close the
> dialog, the text you entered will also be saved in the .MDL file.
>
> When you render a scene, the code you entered will be "inserted" prior to
> the "#include" for the included file.
>
> Did I capture it all?
>
> If I am missing something, please let me know.  I won't start this effort
> until I am sure I can provide exactly what you want.
>
> Neil
>
Well, the export side is exactly as you say.
Now the interface you mean needs a lot of opening ang closing  dialog boxes.
Once, it should be ok but when you are tweaking, it's better to have still
opened fields (I don't know if I'm clear)
All we need is fast access to ... say... 10 variables, so a foldable block
(foldable as transformation block for instance) in the modify tab of
POVinclude.
In this block, 10 input fields in which we may type "Variable_identifier=
expression" and your plugin will insert "#declare
Variable_identifier=expression;"  prior to
 the "#include" for the included file.
Do you get it? I don't know if it is easy to implement

Marc


Post a reply to this message

From: Stephen McAvoy
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 10:33:10
Message: <1gmkv0t2fkcuvlmqcgg6bdbcf61vv1eqmi@4ax.com>
On Fri, 28 Jan 2005 08:33:11 +0100, "Marc Jacquier"
<jac### [at] wanadoofr> wrote:

>You can use  the same workaround to have any display shape, even complex:
>built your shape as you built any shape in moray, uncheck export, then put
>this shape with your Povinclude object in a group apply any transformation
>to the group :)

Good to know. 
You might want to add this to the "Moray hints and tips" in wikipov
http://www.wikipov.org/ow.asp?MorayTips


Regards
        Stephen


Post a reply to this message

From: Stephen McAvoy
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 10:33:59
Message: <5qmkv0p86kdhtjllnuncrs1nc2csdh1p9n@4ax.com>
On Fri, 28 Jan 2005 08:59:50 -0600, "Neil Kolban" <kol### [at] kolbancom>
wrote:

>I will add a new POV-Include button in the Advanced section.  The button 
>will be labeled "Code".  When you press the button, it will open a dialog 
>into which you can explicitly enter POV-Ray code.  When you close the 
>dialog, the text you entered will also be saved in the .MDL file.

Excellent!


Regards
        Stephen


Post a reply to this message

From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 11:41:10
Message: <41fa6b26$1@news.povray.org>
Marc,
I am with you.  My intent was not to provide a full "POV-Ray" code inserter. 
There already is one as a plugin.

See ... 
http://www.lightning-generator.org/modules.php?op=modload&name=Moray_plugins&file=index

From there, you can enter arbitrary POV-Ray code (including #includes, 
#declares and more).  What POV-Include was designed to do was to visualize a 
single POV-Ray scripted object as a bounding box in Moray.  The code 
inserter mentioned above does not provide any vizualization of the generated 
objects.

From my understanding of the Moray plugin APIs, I simply don't know how to 
add a new "folder area".  I can add new dialogs and choose what goes in the 
POVInclude folder area, but adding a new one is a challenge.  Also, settings 
variables is a very specific task, one that only a fraction of POVInclude 
users may want.

I'd like to go with the general solution of adding a "Code" entry dialog if 
this will suffice.  If this is no good and doesn't meet your needs, please 
post back.  I don't want to spend time on a feature that won't be used.

Neil


Post a reply to this message

From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 11:41:29
Message: <41fa6b39$1@news.povray.org>
Stephen,
Does this mean that you would use this function if made available?

Neil

"Stephen McAvoy" <mca### [at] aolcom> wrote in message 
news:5qmkv0p86kdhtjllnuncrs1nc2csdh1p9n@4ax.com...
> On Fri, 28 Jan 2005 08:59:50 -0600, "Neil Kolban" <kol### [at] kolbancom>
> wrote:
>
>>I will add a new POV-Include button in the Advanced section.  The button
>>will be labeled "Code".  When you press the button, it will open a dialog
>>into which you can explicitly enter POV-Ray code.  When you close the
>>dialog, the text you entered will also be saved in the .MDL file.
>
> Excellent!
>
>
> Regards
>        Stephen


Post a reply to this message

From: Stephen McAvoy
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 12:05:06
Message: <v5skv0hhonncp7qucsslej2eqp45i9j6s2@4ax.com>
On Fri, 28 Jan 2005 10:41:29 -0600, "Neil Kolban" <kol### [at] kolbancom>
wrote:

>Stephen,
>Does this mean that you would use this function if made available?

I think so. What difference would this addition to your plugin be,
compared to InsertCodeMFC. 
How do you visualise it being used? 
Hmm I suppose you could change a variable's value in Moray rather than
going into the inc file.
I was thinking along Marc's lines. But if your addition works the way
I think it might, Yes I would find it useful.
BTW you mentioned that you intended to give us a choice of "bounding
containers".
(Just a gentle reminder) I appreciate what you have done so far.


Regards
        Stephen


Post a reply to this message

From: Marc Jacquier
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 14:04:28
Message: <41fa8cbc$1@news.povray.org>

news:41fa6b26$1@news.povray.org...
> Marc,
> I am with you.  My intent was not to provide a full "POV-Ray" code
inserter.
> There already is one as a plugin.
>
Well your plugin works fine as it is :)
What I like is possibility to group it, transform it...
I didn't try in CSG
Well we still can adjust parameters in included file (what I'm doing yet)
Thanks again :)
Marc


Post a reply to this message

From: Marc Jacquier
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 14:19:51
Message: <41fa9057@news.povray.org>

news:1gmkv0t2fkcuvlmqcgg6bdbcf61vv1eqmi@4ax.com...
> On Fri, 28 Jan 2005 08:33:11 +0100, "Marc Jacquier"
> Good to know.
> You might want to add this to the "Moray hints and tips" in wikipov
> http://www.wikipov.org/ow.asp?MorayTips
>
>
> Regards
>         Stephen
I'm not very familiar with wiki how-to-do... do I edit moray tip page?
(apend my tip to the ones yet displayed?)

Marc


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 1 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.