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A few thoughts, while I'm watching a Livestream of someone building a 3D
mesh...
higher resolution for viewport backdrop display
ability to change the width of the Create/Modify/Select pane
a simple calculator module in the Create/Modify/Select pane would be
handy to have
In Moray's mesh-edit mode...
the ability to display an XYZ manipulation widget for a selected vertex
so you can move it along discrete axes in the camera-view (for both
world coordinates and relative to the vertex's normal)
the ability to orient a vertex normal, visually
edge-loop division, so you don't have to manually select and edge-split
and repeat around a cube then merge triangle-pairs back into quads
the ability to manually edit location coordinates for a selected vertex,
the way you can with sweeps and bezier patches
the ability to rig a skeleton and deform a mesh (able to configure
individual vertex motions relative to skeleton and/or other vertices/etc?)
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