"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> I agree too. Creating meshes from a csg then being able to subdivide it is
> nice feature but working with a version of Pov from 2004 is a pain. Even
> making the Moray 3.5 features work with Pov 3.6 would be more useful than
> mesh editing.
> One feature from Hugo Arnaut's Bishop3D that is really good is the ability
> to import Pov SDL. It has limitations but it is developing well.
Now that you mention it, I believe that the conversion from CSG to mesh is a
useful item in itself, but then I prefer to export the result and work
further in Silo with that. It works not so well with Wings however, because
the conversion is not that perfect and a lot of transparant faces are
created, but Silo manages quite well.
Bisho3D looks interesting. I have not experimented with it, though.
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