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Good work!
Can you give us the .mdl, to understand how you build that?
Friendly.
Sylvain
news:4197f4ec@news.povray.org...
> From Moray's Object Library
> Medhouse1 and Medhouse2 by Thomas de Groot
> I only added the flag :-)
>
> Comments welcome
>
> Stephen
>
>
>
>
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Nice job. The flag is very good. Only some problems with texturing : the
little stone staircaise is too light grey and the soil is too green.
4197f4ec@news.povray.org...
> From Moray's Object Library
> Medhouse1 and Medhouse2 by Thomas de Groot
> I only added the flag :-)
>
> Comments welcome
>
> Stephen
>
>
>
>
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"StephenS" <sshonfield(at)ottawa(dot)net> schreef in bericht
news:4197f4ec@news.povray.org...
> From Moray's Object Library
> Medhouse1 and Medhouse2 by Thomas de Groot
> I only added the flag :-)
>
Beautiful! The flag is adding that little touch of 'life', except for people
around, of course.
Forgot to ask earlier: the plugin crashes severely my system when using
Megapov v1.1, not with v1.0. Is that only me?
Thomas
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> Good work!
> Can you give us the .mdl, to understand how you build that?
>
> Friendly.
> Sylvain
The scene uses a newer plugin version. I would like to update all of the
sample scenes to this newer version before I release (not compatible with
older versions).
Stephen
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> Nice job. The flag is very good. Only some problems with texturing : the
> little stone staircaise is too light grey and the soil is too green.
>
The texturing is the original as downloaded. As with most scenes/models you
can get over the net, I would need to adjust the lighting and textures to
fit my scene. The main purpose of the picture was to see if it was easy to
add a flag to an existing scene. Most of my work involves single items and
not scenes, so I needed some help from Thomas :-)
Stephen
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> Beautiful! The flag is adding that little touch of 'life', except for
people
> around, of course.
>
> Forgot to ask earlier: the plugin crashes severely my system when using
> Megapov v1.1, not with v1.0. Is that only me?
>
> Thomas
I seem to be working ok with Megapov1.1
Most of my work so far has been with Moray 3.5 build 9330 and MegaPov 1.0
Stephen
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"StephenS" <sshonfield(at)ottawa(dot)net> schreef in bericht
news:419aa5eb$1@news.povray.org...
> > Forgot to ask earlier: the plugin crashes severely my system when using
> > Megapov v1.1, not with v1.0. Is that only me?
> >
> I seem to be working ok with Megapov1.1
> Most of my work so far has been with Moray 3.5 build 9330 and MegaPov 1.0
>
Yes, I have the same combination, except for that problem when using Megapov
1.1. So... my system probably, as I feared :-( Not for the the first
time...
Otherwise, good Stephen!!
Thomas
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"StephenS" <sshonfield(at)ottawa(dot)net> schreef in bericht
news:419aa5e3$1@news.povray.org...
> The texturing is the original as downloaded. As with most scenes/models
you
> can get over the net, I would need to adjust the lighting and textures to
> fit my scene. The main purpose of the picture was to see if it was easy to
> add a flag to an existing scene. Most of my work involves single items and
> not scenes, so I needed some help from Thomas :-)
>
To be sure, nowadays I would probably use somewhat different textures in my
houses, as I did in my IRTC entry for the 'Decay' round earlier this year.
One keeps evolving!!
Thomas
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"Thomas de Groot" <t.d### [at] internlnet> schreef in bericht
news:419b0995$1@news.povray.org...
>
> Otherwise, good Stephen!!
Word slipped away! What I wanted to say was: "good work Stephen"
Thomas
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> Yes, I have the same combination, except for that problem when using
Megapov
> 1.1. So... my system probably, as I feared :-( Not for the the first
> time...
> Otherwise, good Stephen!!
>
> Thomas
Try the newer version SimCloth1a4.zip
You will need to make a new scene.
Hopefully, improvements in the 'cloth constraints'. You can now add
constraints at anytime, instead of only at the creation of a cloth. Once
added you can clear the selection to speed up subsequent renderings.
Stephen
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