POV-Ray : Newsgroups : moray.binaries : Request for new feature: example Server Time
22 Dec 2024 06:49:08 EST (-0500)
  Request for new feature: example (Message 1 to 3 of 3)  
From: Thomas de Groot
Subject: Request for new feature: example
Date: 14 Sep 2004 03:04:58
Message: <4146981a@news.povray.org>
This low-quality image examplifies what I mean (see same subject under
moray.win)
For some time now, I have been busy reconstructing the Apollo temple at
Didyma. I started to do everything in Moray. However, the temple
platform/floor is not flat but very slightly cambered. To place the 116
columns was a terrible job because each one had to be corrected vertically
for a few millimetres, which is almost impossible to do well as you do not
see where you are exactly. Then, the architraves, and the ceiling elements
had to follow. I stopped then to rethink.

So, I started again, keeping from Moray only the straight, fixed elements
(in grey here), rebuilt the columns in Wings3D, as well as the platform, the
architraves, the ceiling elements, and used trace in pov-ray instead. And
that was extremely easy! The difficulty to place many elements exactly on a
cambered surface, was done automatically here. In addition, the architraves
and entablature are also slightly rotated in order to follow the curvature
of the platform.

Now this possibility of trace would be a huge improvement in Moray!

Thomas


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Attachments:
Download 'ApolloTemple.jpg' (113 KB)

Preview of image 'ApolloTemple.jpg'
ApolloTemple.jpg


 

From: John D  Gwinner
Subject: Re: Request for new feature: example
Date: 18 Sep 2004 02:34:56
Message: <414bd710$1@news.povray.org>
So .. what you want is a way to take say a group in Moray, and declare the
exact position of it to be a runtime calculated object through trace?

What if you had a plugin that would do something similar?  You could:

1) Place an item on the scene with the plugin (I guess as a 'grouped'
object)
2) Do an initial render
3) Script output by the plugin would do a trace, and output a file with the
locations of the object.
4) Those locations would be read in by the script, and the object
repositioned in the scene.

Would that do it?

        == John ==

"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:4146981a@news.povray.org...
...
> and used trace in pov-ray instead.
...
> Now this possibility of trace would be a huge improvement in Moray!


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From: Thomas de Groot
Subject: Re: Request for new feature: example
Date: 18 Sep 2004 03:21:58
Message: <414be216@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> schreef in bericht
news:414bd710$1@news.povray.org...
> So .. what you want is a way to take say a group in Moray, and declare the
> exact position of it to be a runtime calculated object through trace?
>
> What if you had a plugin that would do something similar?  You could:
>
> 1) Place an item on the scene with the plugin (I guess as a 'grouped'
> object)
> 2) Do an initial render
> 3) Script output by the plugin would do a trace, and output a file with
the
> locations of the object.
> 4) Those locations would be read in by the script, and the object
> repositioned in the scene.
>
> Would that do it?
>
Yes indeed, I think that would do the job. I am not much of a plugin
builder, but if somebody could do the job.... would be much appreciated!

Thomas


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