|
![](/i/fill.gif) |
> Wasn't it orb who wrote:
>> Hello everybody :)
>>
>> I would like to know how I can make a animation, it means, I have a 3d
>> object, and I want to go through this object, using a specific way (I
>> want to define a way, with a spline for example, and I want that the
>> camera follow this way.)
>>
>> Thanks to your answers :)
>
>
> Take a look in the example scenes that came with POV for
> animations\splinefollow.pov
>
> Ensure that FirstPerson is set to yes (I've rendered it both ways and
> don't remember whether it was initially yes or no)
>
> #declare FirstPerson = yes;
>
> In particular, observe this part of the code:
>
> // First-person-view camera
> // Follows the same path as the first aircraft
> #if (FirstPerson=yes)
> camera {
> location 0
> look_at z
> translate <0,0.4,0.4>
> Spline_Trans (MySpline, clock*11, y, 0.5, 0.5)
> }
> #end
>
> The "11" comes from the fact that the MySpline in this scene happens to
> be specified from 0 to 11.
>
> The translate <0,0.4,0.4> simply moves the camera so that it is outside
> the first aircraft, which also moves round the same spline in this
> example.
big thanks!!!
I finally succeed thanks to you :)
--
Ceci est une signature automatique de MesNews.
Site : http://www.mesnews.net
Post a reply to this message
|
![](/i/fill.gif) |