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Among other things, Gena saw fit to write:
> All scenes were constructed in POV-Ray then resulting (base)
> images/files were passed through my 3D filter which is actually
> POV-Ray macro with eval_pigment function. That macro builds just
> one blob object consisting lots of scaled sphere blob elements.
> Each that element has a color corresponding to the color of the
> base image in that position.
>
> So, this is 3D post-processing and final image is a real 3D image
> with one big blob object. Although it has a 2D look & feel :)
That looks like something that should be possible with the latest
Inkscape...
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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