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Move "smooth" before "scale", like this:
height_field {
tga "Track Tile.tga"
smooth
scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
}
That should work.
Kyle
On Sat, 2 Jul 2005 20:40:58 EDT, "waynehays1" <way### [at] yahoo com>
wrote:
>I have look high and low. Why does the render hang up on "smooth"?
>
>object {
> height_field {
> tga "Track Tile.tga"
> scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
> smooth
> }
> texture {
> pigment {
> image_map {
> tga "TrackTile_TEX_960.tga"
> }
> scale SCALE_FACTOR
> rotate <90, 0, 0>
> }
>
> finish {
> ambient <0.35, 0.35, 0.32>
> diffuse 2.5
> crand 0.1
> }
> }
>}
>
>The render runs fine if I comment out "smooth" but I really need to have it
>as the render is very jagged looking.
>
>Any help would be great, thanks.
>
>Wayne
>
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