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Rune wrote:
>
> [...]
That's completely right, but you have to take care not to reject a
solution just *because* it is realistic.
BTW the "it does not have to be realistic, it just has to look nice" vs.
"if it is realistic it will look correct as well" is a very old conflict
in CG. But in the end it often boils down to a
physically/mathematically correct solution - if implemented efficiently
- also being the most useful one and the best intuitive solutions also
being physically quite accurate.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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