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Warp <war### [at] tagpovrayorg> writes:
> Alan Smith <ala### [at] aurora-ukcom> wrote:
> > Wouldn't it be nice if POV allowed something like :-
> > box { <-2cm, -1cm, 10mm>, <2cm, 1cm, 1cm> }
> >
> > This would lead to more readable code
>
> So tell me what this would mean:
> box { <-3cm, 4, 8mm>, <2, 14, 5cm> }
>[...]
> IMHO plain numbers are easier to read... :P
If only lenghts were implemented, this indeed would be pretty useless.
A bigger benefit would come if other units such as lights and media
also used units and they worked together in a consistant way.
For example, If I could represent lights in terms of candelas a lot
less trial-and-error would result. Some real values for area lights
and ambient light sources (from the linux units file which credits the
IES Lighting Handbook)
the sun at the zenith = 1.6e9 cd/m^2
the sun at the horizon = 6e6 cd/m^2
the moon = 2500 cd/m^2
clear sky = 8000 cd/m^2
overcast sky = 2000 cd/m^2
clear sky = 100e3 lux
overcast sky = 10e3 lux
and for the americans, we can talk about "foot-candles" - about as
much light as a candle reveals a foot away. :-)
Media objects like water can be described in units of turbidity
clear mountain stream = about 1NTU
mississippi dry weather = about 10NTU
mississippi rainy = hundreds of NTU
(it's also measured in JTUs and FTUs but I don't recall what they
are). Media objects like air are more often described in units of
"visibility" measured in km-of-visibility.
It would reduce trial-and-error quite a bit for some models if we
could just look up values and plug them into a scene.
I think it'd be really cool to place:
A light source of 1 candlepower above a stick
made of media with a turbidity of 1000 NTU
and get the lighting for a candle-lit scene, or
an ambient light of 100 "ft-candles"
to get a typical office interior.
Ron
(yes, I realize the dynamic range could make implementation tough all
around, and if the pov-"camera" were set up so you could see 10000
foot-candles of a sunny day, the 0.1 of a candlelight night scene
would be black)
for more fun with light units... http://www.bontronics.com/vol1-9.html
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