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Lewis Sellers <lse### [at] usitnet> writes:
> All that said, they might make for a decent "dirty preview" mode, where
> you could move a shaded/textured model around and choose camera
> positions, etc etc. Perhaps.
Except that you'd have to tesselate every single object in your scene
into triangles and transform every single procedural texture into an image
mapping. That would add a huuuge amount of code into POV-Ray. And would
use sooo much time at run-time that the raytracing might just as well be
faster than the transformation itself. Well, I suppose.
Roland.
--
Les francophones m'appellent Roland Mas,
English speakers call me Rowlannd' Mass,
Nihongode hanasu hitoha [Lolando Masu] to iimasu.
Choisissez ! Take your pick ! Erande kudasai !
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